|
Year 4 Logo (Roamer World) Updated 09 November 2006 |
|||
|
Learning
Objective Lesson 1 |
Lesson
Plan |
||
|
·
Learn how to program a set of simple
instructions ·
Revise or introduce 90 degrees ·
Revise left, right, forward and back |
·
Find a large space with not too many
distractions (Hall or playground) ·
Explain that you are going to test
pupils’ ability to follow instructions. ·
Choose one child and demonstrate giving
them instructions (one = step, right or left 90) o
Start with one thing (forward 1, back
one, right 90 or left 90) o
Move on to two instructions ·
Now encourage all the pupils to find a
space and start with one then two then a series of three instructions. ·
Now introduce go at the end. Pupils
mustn’t move unless the go signal is given and they execute the instructions. ·
After a while make a game out of it and
eliminate players who move before the go or get the instructions wrong. ·
If they are good at this give commands to
separate groups such as girls, boys, trainers, jumpers etc. ·
Stop pupils and ask them if this series
of movement reminds them of anything (many pupils may have used roamers in
infants schools or logo toys such as programmable cars etc) ·
Explain that we have a program in school
that allows us to give instructions similar to those we would have given to a
roamer except the Roamer is on the screen. ·
Move onto the computers, load Roamer
World ·
Demonstrate basic moves and how to reset
the Roamer position. ·
Demonstrate clearing the screen by double
clicking ce and clearing a line of code by clicking c ·
Let pupils experiment with a series of
moves. ·
Save as logo1 ·
Explain that next week we are going to
use the roamer to draw shapes. |
||
|
ICT
Skills |
Able
& SEN Support |
Notes |
Resources |
|
·
Simple logo series of instructions |
If
pupils don’t know their left from right either teach the thumbs out left
& right or give pupils something to hold in their right hand. |
When
you move from physical to digital it makes more sense to pupils. Don’t be afraid
to spend most of the lesson in the hall or playground adapting the physical
aspects of this. |
Large
space hall or playground |
|
Learning
Objective Lesson 2 |
Lesson
Plan |
||
|
·
Investigating Angles in 10 degree
increments |
·
Stand at the front and ask pupils what
angles we used last week (90° and 180°) Explain that we could count in small
1° increments until we have completed 360 of these and made one complete
turn. Demonstrate this physically by moving round. ·
Or we could use larger segments like 10°
at a time (go to 90° moving in 10° increments or get a pupil to do it) Do
this both right and left so that pupils realise that we can count both ways. ·
Explain that we are going to investigate
angles by doing a series or turns of the same amount followed by forward
movement. ·
Load Roamer World and demonstrate how to
change the roamer screen to 20 by 20 so they have more room to draw. ·
Move the roamer to the left hand side ·
Type in fd 1 rt 10 fd 1 rt 10
fd 1 rt 10 fd 1 rt 10 etc ·
Ask pupils what pattern/shape it makes ·
Now set them of to explore 20°, 30°, 40°
etc ·
Some time in this activity stop the
pupils briefly and show them how to save the Roamer command set. ·
Go round and ask them what shapes it
makes? (In my experience pupils can get quite exited about this) |
||
|
ICT
Skills |
Able
& SEN Support |
Notes |
Resources |
|
·
Saving the command set for each set of
commands |
Able
pupils who finish can record elsewhere what number of forward instructions and
turns produce what shapes (Publisher table or excel spreadsheet) Able
pupils can also move on to investigate increasing or decreasing angles in a
series. |
Pupils
can discover angles and regular shapes themselves though this activity. Printing
a selection of these for display or further maths work in this area can
reinforce ideas across subjects. |
|
|
Learning
Objective Lesson 3 |
Lesson
Plan |
||
|
·
Creating a human Roamer route ·
Following a human Roamer route. ·
Using a protractor
sheet to measure an angle less than 90° in 10° segments |
·
Firstly explain how to use the protractor sheets to make turns ·
Play a simple game of directions where pupils
must call out what direction change they are making using logo calls such as
right 20 or left 45 etc ·
Demonstrate how to create a simple path with 90° turns. (50cm being one
pace, if you include more than one pace mark it on the line. Mark the angles
on the turns) Remember it is an angle from straight ahead not the angle
between the two lines however if you use the protractor sheets this will be
obvious ·
Now get the class to write a series of
instructions in their notebooks to give to their human roamer robots to
follow the line. ·
Pair up and try their instructions on a
human roamer robot. ·
Now demonstrate how to create another
route but introduce angles less than 90° (in 10° increments so it builds on
last weeks activity) Mark on the angles what they are in degrees. ·
Again get pupils to write in their
notebooks a human roamer robot route in their notebooks. ·
Get some pupils up to test their routes. ·
Now challenge pupils in pairs to create a
route using the same 50cm distance for one step and 10° increments for turns.
Get them to start simple with only 4 straights and 4 turns. (give out the
chalk rulers and protractor sheets) ·
Get other pairs to test routes by writing
instructions and putting a human roamer robot through the route. ·
Finally ask pupils to explain how they
got on and if they had to adjust their instructions. Draw out how important
trial and error is to this activity and reinforce the fact that it is ok to
change a set of instructions in the light of a direction that went the wrong
way. |
||
|
ICT Skills |
Able
& SEN Support |
Notes |
Resources |
|
·
Trial and error is ok to adjust a set of
directional instructions. |
Print
protractor sheets for all your pupils. Most able
may be able to use a real protractor. You may wish to adapt the sheet for
less able so it only includes 90 and 45 degree angles. |
You
can also explain that next week you are going to follow trails for each other
on the Roamer World Program. |
Metre
sticks and board protractors Sheets Notebooks A
dry day |
|
Learning
Objective Lesson 4 |
Lesson
Plan |
||
|
·
Negotiating a set route ·
Writing Simple instruction strings that
get increasingly more complex. |
·
Load from Roamer World Project Launcher in
the routes section the subway route. This
is good at this stage as it involves using 90, 180 degree turns only ·
Demonstrate how to move the roamer from
one station to the next, point out the distances involved (13 & 16)
marked along the top and sides of the subway map. Pupils can then estimate
distances based on these overall distances. ·
Direct pupils to work in pairs each one
giving instructions to move just one station to begin with and then swap
over. Once they have completed this 3 times then they can move on to longer
distances of two stations and then 3 & 4 etc. |
||
|
ICT
Skills |
Able
& SEN Support |
Notes |
Resources |
|
·
Writing a set of instructional commands
to follow a direct route |
You
can move pupils onto other routes where they will need to use other more
complex angles. (Cave under routes) |
|
Roamer
World Project Launcher |
|
Learning
Objective Lesson 5 |
Lesson
Plan |
||
|
·
Creating a human roamer route around the
school ·
Using a trundle wheel |
·
Group pupils into pairs give them a
trundle wheel and a copy of the protractor sheet. They will also need a
notebook or clipboard. ·
Remind pupils how to map a simple route
across the classroom fd 1 = fd 1 metre on the trundle wheel. Get a pupil to
record what you are doing on the board. ·
Now ask them to write directional instruction
routes around the school. All schools will be different so make up your own
before the lesson. I recommend asking pupils to show you what they have done
after each route is completed. Try and vary your routes so pupils are spread
out around the school. |
||
|
ICT
Skills |
Able
& SEN Support |
Notes |
Resources |
|
·
Using ICT roamer language 1.
fd 2.
Rt 3.
Lt etc |
Give
SEN pupils shorter more simple routes Give
ABLE pupils routes that have to go via somewhere |
|
Trundle
Wheels |
|
Learning
Objective Lesson 6 |
Lesson
Plan |
||
|
·
|
·
|
||
|
ICT
Skills |
Able
& SEN Support |
Notes |
Resources |
|
·
|
|
|
|